I have been a beta tester for many, many games. In that time, you develop a certain 'mindset' when testing the unfinished product. Patience is a definite virtue, because that little elusive 'bug' could be a single alphanumeric character hidden in a haystack of game code. So, to help visualize what *this* tester is encountering, I offer this post, for review, in hopes of helping find the hidden needles in the code. I have found that the problems I encounter aren't gameplay related , so much as graphic related. My problems arise (and are repeatable) with certain NPC's/mobs, while others run "as intended"
|The new Crab Alley. Beautiful place.|
|The rest of Crab Alley is just visually appealing.|
|This "Modern Art" is called "Glowfish in a tunnel"|
Dr. Zigmund is (initially) as bad as "Catherine". Again, only a problem when the NPC is in view. Upon re-entering, for a repeat battle, the Dr.Z issue is 'different', but noticeable:
|Dr. Zigmund. Notice the Eel is unaffected.|
|Rocking like Predator|
|Each dark gray line points to another Frost Bones|
The final stop on my test the Frost Bones. Singularly, a flawed NPC is problematic. Put several in a field, and it becomes a graphic-crashing nightmare. Again it's not the environments, only when certain NPC/Mobs are in camera view. For instance, I can see the gates clearly, so long as no Frost Bones are in my camera view.
|A Beta Tester's old friend, DxDiag|
I have every faith that these issues are minor, and KI will squash 'em , in no time. KI has a great track record of making W101 accessible to even low-end PC's. I appreciate the opportunity to be a part of testing the Test Realm, and hope that, together, we can make and ever-expanding Spir@l even better.