Looks left >.>
<.< Looks right.
|Ah, the Dali-ema of MMO content.|
Bored. Yeah, I *could* do Waterworks, but, "Meh". Nothing I wanna build, nothing I wanna grow. Wintertusk, now said and done, (and finished *twice* by wizards that had a flawless Test Realm), is now just another zone on the "Farming List".
Thus lies a large problem in MMO's- repeatable content. It takes significantly longer to *create* content than it does to *consume* it, and we wizards are a particularly voracious bunch for content, aren't we? No sooner is there a new pet, then Petnome has it mapped. Guides and maps are in the forums before the patch goes live. We love our Spiral, but it never seems "enough", not a reflection on KI, more the nature of the MMO Beast.
How to resolve this persistent wall?
Grind: Well, all to often, the answer is "grind". Whether it's running the same instances, over, and over, and over, or just doing *insert game activity here*, anything done 'ad nauseum' Too much grind can sap your enthusiasm. "Grind", however, is subjective, and some find a good grind reassuring, knowing exactly what to expect.
User-Generated content: An interesting idea, if KI could implement it, methinks, but it's really "user-defined" randomization, hence "grind in disguise". Not only that, but letting unscrupulous users access to customizing a level's loot tables would result in Dark Sprites that drop Waterworks gear. There are potentials, but implementation would be tricky, at best.
|Godzilla- Setting World Boss standards since 1954|
And again, there's only a finite number of them, regardless of respawn.
And, of course, there are daily/weekly/monthly events that could be done, but with a Global audience, the question of "time" becomes problematic. Always *someone* in the "unlucky" Time Zone.
I only offer this as the *start* of a conversation, one that has been debated and theorycrafted as long as MMO's have been around.
One thing I do know, is the person who figures out this Gordian Knot will become Legend , (and very wealthy) in the Gaming Community.