Haven't done any good theorycrafting for a bit, and I thought I'd just throw a thought out there. Mind you, it's probably "already been thought of", (because a truly original idea is a rare thing, indeed), but honestly, I am not going to go check out every nook and cranny to see if anyone else has brought it up. My little Grizzleheim post really took the air outta my balloon, thataways.
So, that being said, let's move on to the theorycrafting proper, shall we?
1) All of us wizards have stats, right? Most of them are visible (power pip chance, attack, defense, movement speed, ect, ect.).
2) Most of us have at least *a* house, (okay maybe it's not the uber house of your dreams, but even a dorm room is a workable space.).
3) We have crafting (cough, cough).. umm. yeah. Love it, or hate it, we have it. Completely optional. DO the time, reap the ...rewards?.
Hmm..#3.... rewards. Aside from getting some titles. What is crafting good for? Well we know that pet snack crafting is gonna be a 'big thing', right? Well, I say we already have an untapped potential for crafting, and it's already "in place" (the game coders must really hate when I so casually dismiss how 'in place' everything is).
Right now, what good is "Master Artisian"? Aside from "Wow, I can't believe you *actually* got all those Black Pearls, and Blood Moss, gratz!", and being able to craft some nifty decorative items, where's the real *drive* for crafting? Once you got your title, where's the impetus to *keep* crafting?.
"Autumn's Easy Answer": passive bonuses.
Say what, Autumn?
Hear me out. Nothing 'godly', mind you, but what if KI went ahead and said :"Craft furniture in your (active house, only), and you'll get a passive character bonus, depending on your crafted item!" ? How fast would crafting, and reagent hunting pick up, again?
Autumn's collection of completely theoretical examples.
Of course, this would not be a simple task. Nothing is. However, I feel the coding deities at KI could make this happen, without any serious imbalances, (like "1 boost, per type, per house", or something), and encourage crafting beyond the "look what I made" decoration scene.