tag:blogger.com,1999:blog-7463786734782517150.post9214244148957068627..comments2023-04-14T05:39:43.534-04:00Comments on Homework in a Graveyard.: This side up. Fragile. Do not disturb.Fatal Exceptionhttp://www.blogger.com/profile/01456755052005268264noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7463786734782517150.post-88009299660668802232011-06-26T17:44:21.604-04:002011-06-26T17:44:21.604-04:00Insightful, as always, Mr. Battleblood. I think I ...Insightful, as always, Mr. Battleblood. I think I like your idea better than mine! <br /><br />A "Talent Scanner"? Brilliant!Fatal Exceptionhttps://www.blogger.com/profile/01456755052005268264noreply@blogger.comtag:blogger.com,1999:blog-7463786734782517150.post-6182603755904896532011-06-26T04:39:02.087-04:002011-06-26T04:39:02.087-04:00Guffaw! Next thing we know, we'll probably se...Guffaw! Next thing we know, we'll probably see an actual "Pet Gnome" in-game. That'd be *very* cool~ Thanks for the plug!<br /><br />As for a "Deluxe Hatching Crate," I like the concept a lot, but am worried about 'stat manipulation' or decreased hatching time. The first's reason is a little self-explanatory; the second would slightly contradict the lesson of "money can't buy everything." In the era of smart phones, face recognition technology, and fiber optics, I think a lesson and test of *patience* is due for future generations...so, I think it's best to keep the long hatch times, heh, heh. As an alternative idea, maybe lowering the hatch cost, or allow the Crate Purchaser the ability to see which Talents their new hatch will manifest!Kevin BattleBloodhttps://www.blogger.com/profile/04804109661996325733noreply@blogger.com